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SUPER BOAT RUSH

Super Boat rush is a game in which you race boats against your friend. To beat your friend you need to finish first. Nevertheless this is not as easy as it looks. While racing you need to make sure you have enough energy left. When you run out of energy, your boat will slow down. During the race  you can buy upgrades to hinder your friend, but buying these upgrades will cost you energy. Driving through the recharge points will upgrade your boats energy level.

The game is build with a team of 7 people in a 3 week period. Unity3D is used as game engine. This game was build for a project commissioned by Saxion University. 

 

My contributions to the project:

   - programming upgrades

   - making particle effects

   - split screen function 

   - hud/ui

   - audio

ZOEK 'M OP

The goal in the game is to match the sequence of pictures on the left side with one of the pictures on the right side of the screen. It is possible to upload pictures with familiar subjects out of the players environment.  There are 3 sets of difficulty's, each difficulty plays slightly different.

The game is played with the Kinect. 

 

This game was developed by a team of 7 people in a period of 3 weeks. The project was made for my study at Saxion. For this project we had two clients:

  - Fun-IE-Fit, a organization which provides sport facilities for         mental and physical disabled target groups.

  - Carintreggeland, a healthcare organisation.

 

My contributions to the game are:

  - integrating Kinect

  - programming Kinect controls

  - saving players progress

  - programming menu's and players progress

BIOLOGICAL DILEMMA

‘Biological Dilemma’ is a puzzle game in which you have to solve problems to beat the game and finish the story. Solving one puzzle will give you access to the next puzzle. 

 

For the game we had to create our own engine in c++. Most of our time was spend creating the game engine, this is why the gameplay is a bit lacking. But knowing that the goal was to create a "piece of art", I think we did very well. 

 

This game was created with a team of 5 people in 5 weeks.

The project was commissioned by Saxion University.

 

My contributions:

  - developing the game engine

  - deferred rendering

  - lighting 

  - shaders

  - bump mapping

  - colour picking (for interactions)

  - basic game physics

HEAT SEAKERS

The goal of this project was to learn children about infrared radiation and it possibilities. With this in mind we decided to build a giant boss battle game. In the game you have to use infrared to find the weak spots on the armor of the spider. At the same time you're have to make sure that you're character doesn't overheat. By collecting scrap you are able to buy upgrades and cool yourself down. There are 3 stages in the fight, every stage has its own difficulties. 

 

The game was built with a team of 7 people in a period of 8 weeks. Unity3D is used to build the game and it is played with a touchscreen. This project was commissioned by Saxion University. For this project we had a client called Heim, which is a technical museum. The game is featured in the museum and is teaching kids about infrared.

 

My contributions are:

  - programming tutorial level

  - part of the hud/ui

  - part of the boss ai/attacks

  - parts of the boss level

 

flocking minor

latest build:

updated: 11/1/2016

Currently I am working on my minor in flocking. I am trying to make an ant like structure where they search for food and use pheromones to communicate with each other.

 

I am creating this project in a small 3d c++ engine that a teacher wrote. the small engine only handled the rendering pipeline, all the other code is written by me.

 

Lars Temmink

Game Programmming Portfolio

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