Internship - Week 16 - Faster wander behavior
Hey there, This week we noticed that the FPS(frames per second) is way too low for the number of creatures that are walking on the map....
Internship - Week 15 - Solving and creating problems
Hey there, To solve problems we have to create them first. Last week, I said that we were going to fix the problems with the path...
Internship - Week 14 - Dwarf
Hey there, It is time to move on from the cockroach and create a dwarf creature. as we all know, dwarfs love to dig and our dwarf is not...
Internship - Week 13 - Behavior tree
Hey there, Last week we finished our cockroach behavior by adding in the JPS path finding, but before we can start working on other...
Internship - Week 12 - Smart cockroaches and canibals
Hey there, This week we're going to have a look at some new creatures what will be introduced to the simulation. These creatures will be...
Internship - Week 11 - Jump point search
Hey there, Last week we brought A* path finding to life, now it is time to make it faster. To increase the speed of A*we will be a using...
Internship - Week 10 - Cockroach upgrade
Hey there, Now that we have the basics for the AI working, it is time to introduce some more complicated behaviors and make the creatures...
Internship - Week 9 - Cockroach AI
Hey there, Lets start working on the first creature. The first creature we will be creating is a simple cockroach. This cockroach is...
Internship - Week 8 - AI
Hey there, It is time to start programming AI for ProDnD. The goal is to have different types of creatures walking around on your map...
Internship - Week 7 - Final Details
Hey there, This week we will be implementing the last details to finish our generator. First we will see how we can generate doors...